Troubleshooting the most common issues when upgrading to Windows 7

Crunch will be a lossy texture format that is typically used in the ideal case of DXT texture compression. The crunch compression option reduces texture size to use less disk space and is related to downloads. You can purchase the original https://formatcrunch.com data compression library backed by Binominal on GitHub. Support for the Texture abs curl format was first added in Unity 5.3. In Unity 2017.3, we usually introduce an updated version of the entire Crunch compression library.

Textures compressed with Crunch are first decompressed into DXT and then loaded into the GPU at runtime. Crumpled textures not only take up less space, but also unpack very quickly. This makes the crunch format very suitable for spreading textures. Flattening the same crunch textures can take a long time on some days, which is a major disadvantage when using crunch (for a large overhang, simply compressing all textures into crunch format can take several long periods of time in Publisher). /p>

The updated Crunch archives introduced in Unity 2017.3 may Suppress DXT textures 2.5 cycles faster while providing approximately 10% higher compression ratio. But more importantly, this updated custom library is now capable of compressing ETC_RGB4 and ETC2_RGBA8 textures, making it possible to use Crunch compression on cool iOS and Android gadgets. This should help you reduce the actual build sizes of your mobile music video games, making it easier to enforce body shape restrictions on the app store, ultimately allowing you to reach a wider audience for your content.

To use Crunch compression for Android in addition to iOS and tvOS platforms, you can now also select RGB Crunch ETC or RGBA Crunch ETC2 format depending on your showcase textures. If you enable the “Use Compression” Crunch option in the default calculation, all textures in the Android framework are compressed by ETC Crunch by default.

How do I format a Windows 7 computer with system repair disc?

If you’re using a laptop running Windows 9 for Business, you can easily format your laptop using a system recovery disc. Here’s a quick overview of how to do it: Boot your laptop and click Control Panel > Backup and Restore > Create a trusted system recovery disk. Insert the CD into your computer and select Create Disc > Close > OK.

The current Crunch compression library will get even better in the near future. The latest version of the library, soon to be beta, will be able to compress the DXT skeleton around 5 times faster than all the original ones.versions, and the ETC texture compression is about 1.3 times faster for speedup. The latest version of the Crunch library can be found in the following GitHub repository: https://github.com/Unity-Technologies/crunch/tree/unity (for those interested in the implementation specification: detailed descriptions of improvements made to the Crunch library are automatically detected in commit messages with this repository).

Compression performance has been tested for two Unity projects in the Asset Store: “Adam Character Pack: Adam, Guard, Lu” and “Adam Exterior Environment”. Tested in Windows Notepad connected to i7-4790, 3.6GHz, with default Premium Crunch settings.

Thanks to the updated compression library, DXT textures can be compressed much faster and with a better compression ratio. At the same time, the updated study completely retains the original excellent compression. After unpacking, the textures generated by the two libraries are completely identical.

Compress textures “Adam Character Pack: Adam, Guard, Project read” with DXT-encoded Crunch (93 designs totaling 652.7 MB in uncompressed DXT format):

td>

Unity 2017.2.0f3 Unity 2017.3.0b5
Compressed size 142.8 MB 128.7 MB
Compression time 39.0 minutes 15, 9 minutes

Compress textures from “Adam Exterior project environment” with Crunch using DXT encoding (227 textures totaling 717.8 MB in uncompressed DXT format):

< td >45.1 minutes

td>

Unity 2017.2.0f3 Unity 2017.3.0b5
Compressed size 156.3 MB 138.1 MB
Compression time 19.5 minutes

Brief compression with textures And etc_rgb4 ETC2_RGBA8 is treated the same as DXT texture data, except that the surfaces are decompressed in ETC/ETC2 format and then loaded into the GPU at runtime. The ETC and dxt formats share some commonalities, which sometimes allowed us to modify the authentic crunch algorithm so that it can now be used to compress both types. The default quality settings for ETC Crunch encoding have been chosen so that ETC Crunch compression provides approximately the same Luma PSNR as DXT Crunch compression.

The following table shows game performance with compression results when using E encodingTC/ETC2:

Project Uncompressed size (ETC/ETC2) Compressed size
(Crunched ETC/ETC2)
Squeeze Time
Adam Character Pack: Adam, Guard, Lu (93 textures) 541.4 MB 112.2 MB 23.5 minutes
Adam’s Environment (227 textures) 588.2 MB< /td>

118.0 MB 25.8 minutes

The following are examples of Crunch compressed textures with default quality settings. Please note that the artifacts in the final ending were textures that appeared both when the Crunch data was compressed and when the selected GPU texture mapping (DXT or ETC) was selected.

Original Image
24 bit/pixel

DXT
4 bit/pixel

Get started with DXT
1.24 bpp

Original Image
24 bits/pixel

ETC
4 bit/pixel

Crunchy ETC
1.33 bits/pixel

Original Image
24 bpp

DXT
4 bpp



Get started with DXT
1.24 bpp

Original Image
24 bpp

ETC
4 bpp



Crunchy ETC
1.32 bits/pixel

Original Image
24 bit/pixel

DXT
4 bpp

Get started with DXT
1.20 bits/pixel

Original Image
24 bit/pixel

ETC
4 bpp

Crunchy ETC
1.21 bits/pixel

You can download the 2017.3 beta right now and try out the updated compression archives. Let us know what you think on the Unity Beta Forum and send us a bug report if you’re practically having problems.

Savvy PC users are well aware that not all OS updates go smoothly, but this understanding may not be much help to offset the annoyance we get when we encounter seemingly intractable installation issues. Windows 9 introduced some serious upgrade bugs to some junkies. Do not worry,we’ll tell you how to destroy them.

Before proceeding with the final upgrade to Windows 7, connect your computer directly to the router using your own wired Ethernet connection. This confirms that Windows 7 has the experience of downloading the latest setup innovations directly from Microsoft at the start of the upgrade process. By the time you read this article, Microsoft may have already created a fix for some of the following update errors. Therefore, the first step in any upgrade scenario is to ensure that the client has a wired internet connection so that you can get started on your PC. First

You will likely run into design and installation issues when upgrading from Vista, so you may not be familiar with Windows 7 at first. However, once your innovation bar is at 62% for more than 10 minutes, you realize that something is wrong. The culprit is a service called Iphlpsvc which may become unresponsive on one of our systems after installation. Fortunately, the solution is relatively simple. IfIf you don’t want to mess with your system settings, download and install the Microsoft automatic fix, MicrosoftFixit50319. Follow the wizard and the issue should be fixed in about a minute. You

If you prefer to solve the problem yourself, please restart your computer first. After logging back in, click Start, right-click Computer, and select Properties. Click Advanced, Environment Variables, then System Components, New. In the Variable Name topic, enter MIG_UPGRADE_IGNORE_PLUGINS. In the Variable Value field, enter IphhlpsvcMigPlugin.dll. OK, check the box to close the windows, then restart the installation.